Counterclockwise

February 26th, 2007 by nenad

Counterclockwise is a freeware remake of the 1983 Spectrum game Knot in 3D. It was made for RetroRemakes 2006 game competition.

System requirements:
OS: Windows 95/98/2000/XP
CPU: 1GHz or faster
RAM: 256MB
Graphics card: OpenGL compatible, 32MB
Sound Card: DirectX compatible sound card

16 Comments on 'Counterclockwise'

  1. October 25, 2007 at 12:43 pm

    Norgonq said:

    What this game really needs is multiplayer.

  2. October 25, 2007 at 8:56 pm

    nenad said:

    I completely agree with you. Although that’d require rewriting a good part of the game engine. As things are standing now, I don’t have enough time to dedicate to the task. But yeah, maybe I’ll get back to it sometime in the future.

  3. October 28, 2007 at 10:42 pm

    Giovanni M said:

    You have a very interesting game there and it looks very cool. But about multi player, perhaps a Counterclockwise Tournament?

  4. November 13, 2007 at 2:24 pm

    Dizzy said:

    Awesome game.
    Thinking of multiplayer - it would be simple to implement this game as UT2k4 mod, imho. And there is some chance that i’ll fall into this coding soon.

  5. November 18, 2007 at 12:27 pm

    lonelycorn said:

    Good Game.

  6. December 18, 2007 at 10:47 pm

    Newk said:

    oh dear coders.. please try make a multiplayer of this!
    this game is really great!

  7. January 6, 2008 at 1:57 am

    0rel said:

    absolutely awesome. love your style, and yeah that game simply rocks!
    ++gameplay, +slick gfx, +gui, +sound, +voice
    -danger of speed sickness

  8. January 8, 2008 at 10:36 pm

    bitRAKE said:

    Thank you for bringing back some excellent game play!

  9. January 16, 2008 at 7:18 pm

    ToS said:

    Additional MULTIPLAYER vote. I love this game, just played a few nice sessions.
    Server options: boost speed value, clear random blocks every x secs, haze density, wrap-around on/off, ammo/shield regeneration x/sec.
    Modes: Team DM, Tag game.
    Contact me if you want more ideas.

  10. February 15, 2008 at 3:41 am

    Strife said:

    Any chance that a version with lower system requirements will be made? I know most PCs today can meet these, but my computer is older than most PCs (and unlikely to be replaced or upgraded anytime soon).

  11. March 4, 2008 at 7:39 pm

    Rekr said:

    Strife: STFU.

  12. May 19, 2008 at 1:33 pm

    Paulo Silva said:

    Please port it to Linux, just like happened to Kenta Cho games! :-)

  13. June 14, 2008 at 5:23 am

    Kevin R said:

    excellent game! I also hope to see a multiplayer version. I would PAY for a multiplayer version.

    You should seriously consider pitching a this to Microsoft for Xbox live arcade. I think it has potential to be a hit.

  14. June 24, 2008 at 6:09 pm

    Steve Manning said:

    MULTIPLAYER!

    If you want this kind of action in multiplayer, then check out Cubes. I love the concept of the game, and the ammount of strategy can be amazing,

  15. July 3, 2008 at 10:00 am

    nenad said:

    @Kevin:

    I wouldn’t know how to pith a game to Microsoft :)

    @Steve:

    I’ve seen Cubes. It’s rather nice. Although I’d love they include the exact ccw control scheme :)

  16. July 14, 2008 at 6:05 am

    Keatah said:

    Wow! this is great, make the levels bigger and add some multiplayer capability. You got a hit here dude!

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