Rescue: The Beagles

Rescue: The Beagles - screenshot

A cargo airplane crashed somewhere above the wast areas of the Amita range. It was carrying a large shipment of beagles headed to the CutLab, a huge animal testing facility.
The Lab is upset about losing its precious testing material and is deploying a biohazard division determined to reclaim its property. They operate under the strict orders: seize the usable specimens, kill the rest.
We’re sending three of our elite animal rights activists to rescue as many dogs as possible before the Lab’s grunts confine them back to the life of endless misery.

This is a small, fast paced platformer created for TIGSource Procedural Generation competition. It features an online high score table

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Counterclockwise

Counterclockwise
This is my take on remaking the 1983 Spectrum classic Knot in 3D. Fly a mass-trail propulsion craft through infinite zero-G space, showoff some spiffy flying and shooting skills… umm… or something. I suck at blurbing.

Anyhow, for those of you who cherished the original game this should be like a dream come true. For those who hated it however (count me in) - it’s a dozen of wet dreams unleashed simultaneously. Relax, all the frustrating bits are gone now, replaced with sweetnes and light. Hm, make that smoothness and lazers.

Oh, and if you happen to be of the majority who never heard of the ZX Spectrum or were born just the instant Quake 3 went bargain bin, you’re positively obliged to get Counterclockwise. Playing it will put your gaming ego in touch with it’s roots. It’s an experience as revealing as meeting your biological parents after 20 years of adoption bliss. Only a tad less agonizing because it’s colourfull and, unlike the parents, hardware accelerated. (more)

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Ablation

Ablation
Ablation is a tiny vertical scrolling shooter I made for one of that capricious mini competitions held regularly over at Retro Remakes. When I say ‘tiny’ I mean literally. It runs in resolution 160×100 pixels using only 4 shades of gray. That’s almost as good as an 80s top of the line calculator display. Did I just heard ‘Peachy!’? As a real retro-pervert you’ll even want to zoom it up fullscreen, relishing the chunks of oversized pixels punch you in the nose.

Compared to your regular shmup, the gameplay manifests some traces of originality - you can actually take out the payload the enemies are carrying, disarming them into helpless, floating lumps of… well, pixels. But if you’re into big league stuff like causing a waves of sighs around your mothership’s caffeteria you should practice the core-hits. Those puppies instantly turn even the toughest of enemy goons into delicate space dust.

Despite its crappy appearances (we politely call it ‘abstract’ these days), most of the people who played this game said it’s quite addictive. Press fire!

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Deathchase: UFO

Deathchase: UFO
This is a low fidelity remake of the classic ZX Spectrum game Deathchase 3D. Bizarrely it probably runs on lower resolution that the 8-bit original and has fewer colours too. But don’t let that distract you from hunting the aliens, speeding through 8 tough forest sectors, day and night.

In original game you were supposed to chase the (hostile?) motorcycles. Now you probably wonder why I replaced them with flying saucers. First, because I like saucers much more than cycles, second, the motorcycles would be hardly discernible in the 160×100 resolution and third, there is always a legitimate reason to take down a couple of alien crafts. That cannot be said for motorcycles though especially if they don’t fire back at you.

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