I really admire ccw. All… the gameplay (tho it was a remake), sounds, graphics and the ui design is awesome. Now I just wonder if you would release it’s source code. :P Or release a modable version of it? I just think it has a lot of potential and I would want to see played by others too. :D
Whatever happened to that snazzy Deathchase 3D remake that you started work on a year ago? Did it become UFO Deathchase? I hope not, because those 3D vector graphics were awesome.
Hey, what’s up with Ablation X?
Can you already give a release date?
I really love CCW and so I’m looking forwad to Ablation X!
The preview video on YouTube is just amazing!!!
Hi Nenad,
I’m italian fan of your games!
I’m very enthusiastic of your game Rescue: The Beagles, it is very funny and challenge and your idea of world ranking in a click in your website is wonderful.
I ask you a question that I hope you reply me on my email:
At the end of each level, other then the points of left item, sometimes, appears another bonus that i don’t know what it is: “HEAT FLOW”, “DEFIANCE FLOW” and “SKYLINE FLOW”. What are they? How many are them? When is it activated?
Thank you for all,
Bye
Valerio
P.S.: What the changes will be in the non-beta version? :-)
Hi Nenad! I have been checking out your game Rescue: The Beagles. You wrote in the readme that you wanted some feedback, so here it is:
Despite it being just a bit to hard in the beginning I like the game. The bakgrounds are beautifully simple and works nicely with the pixel art, and the controls are fast and sensitive. I actually never got frustrated over the controls, something really unusual in indie-games.
This is what I think you could improve:
It’s too hard in the beginning! You don’t want people to give up in the first level!
You have a lot of elements in the game, like ropes, parachutes, moving dogs, hurt dogs and so on, creating a really complex gameplay. Instead of throwing them all onto the player in the first level you could present them one by one during the first couple of levels, letting the player get used to the basics before being forced to think of the complicated elements.
You absolutely should create a co-op mode, so that two friends can play at the same keyboard, one as Nicole and one as Edwin!
Hey, Nenad, I couldn’t find an email for you, so I wanted to leave a comment and let you know that we featured Rescue: The Beagles as our Free Indy of the Week on our show, Bytejacker. The episode is here:
Steve said:
I really admire ccw. All… the gameplay (tho it was a remake), sounds, graphics and the ui design is awesome. Now I just wonder if you would release it’s source code. :P Or release a modable version of it? I just think it has a lot of potential and I would want to see played by others too. :D
Lockett said:
Whatever happened to that snazzy Deathchase 3D remake that you started work on a year ago? Did it become UFO Deathchase? I hope not, because those 3D vector graphics were awesome.
Phileas said:
Hey, what’s up with Ablation X?
Can you already give a release date?
I really love CCW and so I’m looking forwad to Ablation X!
The preview video on YouTube is just amazing!!!
Valerio said:
Hi Nenad,
I’m italian fan of your games!
I’m very enthusiastic of your game Rescue: The Beagles, it is very funny and challenge and your idea of world ranking in a click in your website is wonderful.
I ask you a question that I hope you reply me on my email:
At the end of each level, other then the points of left item, sometimes, appears another bonus that i don’t know what it is: “HEAT FLOW”, “DEFIANCE FLOW” and “SKYLINE FLOW”. What are they? How many are them? When is it activated?
Thank you for all,
Bye
Valerio
P.S.: What the changes will be in the non-beta version? :-)
Joar said:
Hi Nenad! I have been checking out your game Rescue: The Beagles. You wrote in the readme that you wanted some feedback, so here it is:
Despite it being just a bit to hard in the beginning I like the game. The bakgrounds are beautifully simple and works nicely with the pixel art, and the controls are fast and sensitive. I actually never got frustrated over the controls, something really unusual in indie-games.
This is what I think you could improve:
It’s too hard in the beginning! You don’t want people to give up in the first level!
You have a lot of elements in the game, like ropes, parachutes, moving dogs, hurt dogs and so on, creating a really complex gameplay. Instead of throwing them all onto the player in the first level you could present them one by one during the first couple of levels, letting the player get used to the basics before being forced to think of the complicated elements.
You absolutely should create a co-op mode, so that two friends can play at the same keyboard, one as Nicole and one as Edwin!
Thanks for a good game
Anthony said:
Hey, Nenad, I couldn’t find an email for you, so I wanted to leave a comment and let you know that we featured Rescue: The Beagles as our Free Indy of the Week on our show, Bytejacker. The episode is here:
http://www.bytejacker.com/episodes/004
Hopefully you’ll get a chance to check it out. I loved the game. It’s been the one I’ve played the most obsessively over the last couple weeks.
Thanks!