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	<title>Comments on: Rescue: The Beagles - final version released</title>
	<link>http://www.16x16.org/2008/12/05/rescue-the-beagles-final-version-released/</link>
	<description>16x16</description>
	<pubDate>Thu, 17 May 2012 23:24:47 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.3.3</generator>
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		<title>By: Artwork</title>
		<link>http://www.16x16.org/2008/12/05/rescue-the-beagles-final-version-released/#comment-12022</link>
		<dc:creator>Artwork</dc:creator>
		<pubDate>Mon, 30 May 2011 19:20:22 +0000</pubDate>
		<guid>http://www.16x16.org/2008/12/05/rescue-the-beagles-final-version-released/#comment-12022</guid>
		<description>I think I got that now :) http://imageshack.us/photo/my-images/811/unbenannthvx.png/

thank you for your help</description>
		<content:encoded><![CDATA[<p>I think I got that now :) <a href="http://imageshack.us/photo/my-images/811/unbenannthvx.png/" rel="nofollow">http://imageshack.us/photo/my-images/811/unbenannthvx.png/</a></p>
<p>thank you for your help</p>
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		<title>By: Artwork</title>
		<link>http://www.16x16.org/2008/12/05/rescue-the-beagles-final-version-released/#comment-12021</link>
		<dc:creator>Artwork</dc:creator>
		<pubDate>Mon, 30 May 2011 15:33:53 +0000</pubDate>
		<guid>http://www.16x16.org/2008/12/05/rescue-the-beagles-final-version-released/#comment-12021</guid>
		<description>thanks, the search term "markov chain simple explanation" actually provided some good stuff. But there is one thing I am confused of. Actually the terrain is not random, isnt it? You have to provide some initial data that describes terrain, the algorithm then takes based on the markov matrix "randomlly" pieces from the initial terrain...please correct me if I am wrong.

I don't know at that moment if you understand what I mean with markov matrix. I found that example http://jmusic.ci.qut.edu.au/jmtutorial/Markov1.html

The markov matrix describes the propability of what might be the next piece of terrain. Does each of your terrain pieces have the same propability, like 50%?</description>
		<content:encoded><![CDATA[<p>thanks, the search term &#8220;markov chain simple explanation&#8221; actually provided some good stuff. But there is one thing I am confused of. Actually the terrain is not random, isnt it? You have to provide some initial data that describes terrain, the algorithm then takes based on the markov matrix &#8220;randomlly&#8221; pieces from the initial terrain&#8230;please correct me if I am wrong.</p>
<p>I don&#8217;t know at that moment if you understand what I mean with markov matrix. I found that example <a href="http://jmusic.ci.qut.edu.au/jmtutorial/Markov1.html" rel="nofollow">http://jmusic.ci.qut.edu.au/jmtutorial/Markov1.html</a></p>
<p>The markov matrix describes the propability of what might be the next piece of terrain. Does each of your terrain pieces have the same propability, like 50%?</p>
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		<title>By: nenad</title>
		<link>http://www.16x16.org/2008/12/05/rescue-the-beagles-final-version-released/#comment-12013</link>
		<dc:creator>nenad</dc:creator>
		<pubDate>Mon, 30 May 2011 10:10:37 +0000</pubDate>
		<guid>http://www.16x16.org/2008/12/05/rescue-the-beagles-final-version-released/#comment-12013</guid>
		<description>@Artwork:
Thanks. 
Yes, the Markov chains could seem quite dense when explained via strict mathematical formalism, however the basic concept is quite simple if you try to grasp it intuitively. I'm pretty sure googling for "markov chain simple explanation" will give you a lot of useful stuff. There is plenty of source code around the web as well.</description>
		<content:encoded><![CDATA[<p>@Artwork:<br />
Thanks.<br />
Yes, the Markov chains could seem quite dense when explained via strict mathematical formalism, however the basic concept is quite simple if you try to grasp it intuitively. I&#8217;m pretty sure googling for &#8220;markov chain simple explanation&#8221; will give you a lot of useful stuff. There is plenty of source code around the web as well.</p>
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		<title>By: Artwork</title>
		<link>http://www.16x16.org/2008/12/05/rescue-the-beagles-final-version-released/#comment-12003</link>
		<dc:creator>Artwork</dc:creator>
		<pubDate>Sun, 29 May 2011 17:36:06 +0000</pubDate>
		<guid>http://www.16x16.org/2008/12/05/rescue-the-beagles-final-version-released/#comment-12003</guid>
		<description>Hi,

first of all, its a really great game. I started on drawing this procedural lines that build the terrain since I am very interested in the technique. I startet with the markov chain (drunken man's random walk) algorithm but it's really hard to understand for me as a non mathematician. I would appreciate it if you would give me some entry point or even share some code on this random terrain generation.
regards</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>first of all, its a really great game. I started on drawing this procedural lines that build the terrain since I am very interested in the technique. I startet with the markov chain (drunken man&#8217;s random walk) algorithm but it&#8217;s really hard to understand for me as a non mathematician. I would appreciate it if you would give me some entry point or even share some code on this random terrain generation.<br />
regards</p>
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		<title>By: nenad</title>
		<link>http://www.16x16.org/2008/12/05/rescue-the-beagles-final-version-released/#comment-10882</link>
		<dc:creator>nenad</dc:creator>
		<pubDate>Thu, 19 Aug 2010 18:02:28 +0000</pubDate>
		<guid>http://www.16x16.org/2008/12/05/rescue-the-beagles-final-version-released/#comment-10882</guid>
		<description>Jeremy, there are some plans for the version with 3d graphics... In far far future. No promises though.

John, the online score is there in the full version. It just may seem broken. The online table was hacked so many times that I simply got tired of doing a cleanup every couple of days.</description>
		<content:encoded><![CDATA[<p>Jeremy, there are some plans for the version with 3d graphics&#8230; In far far future. No promises though.</p>
<p>John, the online score is there in the full version. It just may seem broken. The online table was hacked so many times that I simply got tired of doing a cleanup every couple of days.</p>
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		<title>By: John I.G.</title>
		<link>http://www.16x16.org/2008/12/05/rescue-the-beagles-final-version-released/#comment-10824</link>
		<dc:creator>John I.G.</dc:creator>
		<pubDate>Thu, 12 Aug 2010 19:36:09 +0000</pubDate>
		<guid>http://www.16x16.org/2008/12/05/rescue-the-beagles-final-version-released/#comment-10824</guid>
		<description>This is an amazing game, thanks for making it for us all.

I do have a question though:  I saw the beta had an online score board, but I don't see that in the full version. Was it cut for programming or bandwidth reasons, or am I just missing something?</description>
		<content:encoded><![CDATA[<p>This is an amazing game, thanks for making it for us all.</p>
<p>I do have a question though:  I saw the beta had an online score board, but I don&#8217;t see that in the full version. Was it cut for programming or bandwidth reasons, or am I just missing something?</p>
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		<title>By: jeremy</title>
		<link>http://www.16x16.org/2008/12/05/rescue-the-beagles-final-version-released/#comment-10634</link>
		<dc:creator>jeremy</dc:creator>
		<pubDate>Sat, 17 Jul 2010 18:56:12 +0000</pubDate>
		<guid>http://www.16x16.org/2008/12/05/rescue-the-beagles-final-version-released/#comment-10634</guid>
		<description>to reiterate with some amount of hindsight : this is one of the best games i have ever played.  period.  make a 3ds version! :)  beagles in 3d!</description>
		<content:encoded><![CDATA[<p>to reiterate with some amount of hindsight : this is one of the best games i have ever played.  period.  make a 3ds version! :)  beagles in 3d!</p>
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		<title>By: Barts</title>
		<link>http://www.16x16.org/2008/12/05/rescue-the-beagles-final-version-released/#comment-10370</link>
		<dc:creator>Barts</dc:creator>
		<pubDate>Tue, 08 Jun 2010 17:27:30 +0000</pubDate>
		<guid>http://www.16x16.org/2008/12/05/rescue-the-beagles-final-version-released/#comment-10370</guid>
		<description>Yay, welcome back! 

Now that the site is up, I can write yet another article on Rescue The Beagles!</description>
		<content:encoded><![CDATA[<p>Yay, welcome back! </p>
<p>Now that the site is up, I can write yet another article on Rescue The Beagles!</p>
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		<title>By: Frank</title>
		<link>http://www.16x16.org/2008/12/05/rescue-the-beagles-final-version-released/#comment-10211</link>
		<dc:creator>Frank</dc:creator>
		<pubDate>Sun, 16 May 2010 00:08:23 +0000</pubDate>
		<guid>http://www.16x16.org/2008/12/05/rescue-the-beagles-final-version-released/#comment-10211</guid>
		<description>Nice to see your site is back up.</description>
		<content:encoded><![CDATA[<p>Nice to see your site is back up.</p>
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		<title>By: Unfimiunuts</title>
		<link>http://www.16x16.org/2008/12/05/rescue-the-beagles-final-version-released/#comment-10152</link>
		<dc:creator>Unfimiunuts</dc:creator>
		<pubDate>Thu, 06 May 2010 12:33:54 +0000</pubDate>
		<guid>http://www.16x16.org/2008/12/05/rescue-the-beagles-final-version-released/#comment-10152</guid>
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		<content:encoded><![CDATA[<p>[B]Myacaiberryreview.net[/B]<br />
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