June 13th, 2008 by nenad
Annabelle Kennedy posted a note about how much she loved Rescue: The Beagles accompanied by the artwork named Rescue Time she modestly referred to as a “fan art”. Take a look at the picture above. Obviously this is so much more. I can’t even begin to describe the joy it induced in me.
She somehow managed to capture the atmosphere of the game so amazingly well. Her ability to “read out” tiny pixel sprites and transpose them into fully fleshed characters is just astonishing while the execution easily parries commercial grade retail box illustrations. Oh, and the cuteness level is exactly to my liking.
Getting positive feedback on your game is one thing but when someone invest their time and effort into making something as elaborate as this… well, it’s just flattering.
Designing and developing a game is an intense process. You can easily find yourself wondering; “why the hell am I wasting my time staring at the screen the whole day? I’d be better off doing something useful, like sunbathing or having a pineapple picnic”. Receiving this kind of appreciation really makes the effort worthwhile.
I rather dislike using the word awesome but this is leaving me no choice because it’s nothing but a sheer awesomeness. For the end - a short announcement: This is now the official Rescue: The Beagles splash screen and as such it will be included in the final game release. Thanks Annabelle!
June 8th, 2008 by nenad
I’ve noticed some people missed the background story of Rescue: The Beagles, which by the way can be found in the readme.txt file that comes with the game. That made them mistakenly interpret Amita Range as an alien planet, Biohazard Doodz as astronauts and Lip Balm Residues as red boxes *meh*. Mind you that game is still in the beta stage and as such it lacks some planned features. Two of them being the in-game story and in-game instructions. Out of nothing but a pure capriciousness let me just put those things here while we’re all waiting for the final release. Here goes:
A cargo airplane crashed somewhere above the wast areas of the Amita range. It was carrying a large shipment of beagles headed to the CutLab, a huge animal testing facility.
The Lab is upset about losing its precious testing material and is deploying a biohazard division determined to reclaim its property. They operate under the strict orders: seize the usable specimens, kill the rest.
We’re sending three of our elite animal rights activists to rescue as many dogs as possible before the Lab’s grunts confine them back to the life of endless misery.
LIP BALM RESIDUES - Blobs of wild cherry flavored lip balm formula meant to be tested on beagles. The tank exploded during the crash and the whole area got contaminated with residues. It’s highly toxic and cannot be attacked with owls. Avoid at all costs.
BIOHAZARD DOODZ - They are only interested in “securing the area” and “detecting the leaks” and other childish stuff like that. So 90s! Plus, heavy biohazard suits make them slow and easy target for your owls.
VIVISECTORS - Beagles are their primary concern. They’ll scan about and try to catch the nearest dog. Rinse, repeat, until they can carry no more. Don’t let them escape with the dogs. Owl them out and get the puppies back before they hurt them.
LAB EXECUTIVES - Quite opposite of vivisectors, their main concern is - you. If they spot you they’ll follow you around nagging for signature on some “important” piece of documentation, asap. Riiight! Better feed them adult dose of owl poo-poo before they lay their greasy hands on you.
PRIMARIUSES - Chiefs of various lab departments. They are just a tiny tiny little bit upset about the whole incident.
June 4th, 2008 by nenad
New version of Rescue: The Beagles beta is available for download. The main thing added is the online score board. Also the game itself is made somewhat easier by tweaking the enemy spawn rates, adding extra lives and additional score bonuses at the end of each level.
June 3rd, 2008 by nenad
With Ablation X in the slow lane I decided to take on a quick mini-project. Rescue: The Beagles is a small platformer made for TIG Source procedural generation game competition. It’s actually a prototype built from scratch in about two weeks time. Pretty intense! Great many thanks to Rich Vreeland and Aesqe who worked on sonic aspects of the project. I’m a bit tired now and my website is behaving strangely so I’m calling it a day. More to come. In the meantime - download the beta.